BIG TREESE
Win Rate
33.33% of 9 games
Record: 3-6-0
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 3 | (View Log) | 5 | ▼ 2 | 40% | 1 decade, 1 year ago | |
Most Teamkills in a Round (Defense) | 2 | (View Log) | 8 | ▼ 6 | 75% | 1 decade, 1 year ago | |
Most SG Kills in a Round | 1 | (View Log) | 9 | ▼ 8 | 88.9% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 3 | (View Log) | 9 | ▼ 6 | 66.7% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 1 | (View Log) | 10 | ▼ 9 | 90% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Spanner) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Single Shotgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 16 | (View Log) | 35 | ▼ 19 | 54.3% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (RPG) | 15 | (View Log) | 15 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Laser Grenade) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 3 | (View Log) | 1 | ▲ 2 | -200% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Crowbar) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (AC) | 53 | (View Log) | 77 | ▼ 24 | 31.2% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Soldier) | 26 | (View Log) | 31 | ▼ 5 | 16.1% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Scout) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Medic) | 7 | (View Log) | 15 | ▼ 8 | 53.3% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (HWGuy) | 59 | (View Log) | 84 | ▼ 25 | 29.8% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Engineer) | 23 | (View Log) | 50 | ▼ 27 | 54% | 1 decade, 1 year ago | |
Most Kills in a Round (Offense) | 7 | (View Log) | 15 | ▼ 8 | 53.3% | 1 decade, 1 year ago | |
Most Kills in a Round (Defense) | 59 | (View Log) | 50 | ▲ 9 | -18% | 1 decade, 1 year ago | |
Most Initial Flag Touches in a Round | 3 | (View Log) | 3 | 0 | - | 1 decade, 1 year ago | |
Most Flag Touches in a Round | 12 | (View Log) | 39 | ▼ 27 | 69.2% | 1 decade, 1 year ago | |
Most Flag Distance Moved in a Round | 2300.18 | (View Log) | 8352.89 | ▼ 6052.72 | 72.5% | 1 decade, 1 year ago | |
Most Flag Caps in a Round | 1 | (View Log) | 4 | ▼ 3 | 75% | 1 decade, 1 year ago | |
Highest SG Uptime in a Round | 41.89% | (View Log) | 65.16% | ▼ 23.27 | 35.7% | SG lifetime / Time as engineer | 1 decade, 1 year ago |
Highest SG Upgrade Efficiency in a Round | 27.78% | (View Log) | 50% | ▼ 22.22 | 44.4% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago |
Average Teamkills (Offense) | 1.8 | 0.18 | ▲ 1.62 | -877.8% | 1 decade, 1 year ago | ||
Average Teamkills (Defense) | 4.45 | 8.65 | ▼ 4.19 | 48.5% | 1 decade, 1 year ago | ||
Average SG Uptime | 41.89% | 47.18% | ▼ 5.29 | 11.2% | Total SG lifetime / Total time as engineer | 1 decade, 1 year ago | |
Average SG Upgrade Efficiency | 27.78% | 23.38% | ▲ 4.4 | -18.8% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago | |
Average RPG Kills | 9.5 | 15.45 | ▼ 5.95 | 38.5% | 1 decade, 1 year ago | ||
Average Kills with Sentry Gun | 16 | 24.24 | ▼ 8.24 | 34% | 1 decade, 1 year ago | ||
Average Kills by Class (Soldier) | 19.5 | 26.19 | ▼ 6.69 | 25.6% | 1 decade, 1 year ago | ||
Average Kills by Class (Scout) | 0.67 | 0.25 | ▲ 0.42 | -165.3% | 1 decade, 1 year ago | ||
Average Kills by Class (Medic) | 12.71 | 17.13 | ▼ 4.41 | 25.8% | 1 decade, 1 year ago | ||
Average Kills by Class (HWGuy) | 36.25 | 37 | ▼ 0.75 | 2% | 1 decade, 1 year ago | ||
Average Kills by Class (Engineer) | 23 | 33.88 | ▼ 10.88 | 32.1% | 1 decade, 1 year ago | ||
Average Kills (Offense) | 9.1 | 1.6 | ▲ 7.5 | -469.8% | 1 decade, 1 year ago | ||
Average Kills (Defense) | 32 | 41.68 | ▼ 9.68 | 23.2% | 1 decade, 1 year ago | ||
Average Initial Flag Touches | 1.3 | 4.01 | ▼ 2.71 | 67.6% | 1 decade, 1 year ago | ||
Average Flag Touches | 8.9 | 20.29 | ▼ 11.39 | 56.1% | 1 decade, 1 year ago | ||
Average Flag Distance Moved | 2658.59 | 7473.08 | ▼ 4814.5 | 64.4% | 1 decade, 1 year ago | ||
Average Flag Caps | 0.5 | 3.33 | ▼ 2.83 | 85% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Scout) | 26.6% | 93.06% | ▼ 66.46 | 71.4% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Medic) | 73.34% | 6.86% | ▲ 66.49 | -969.9% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Soldier) | 18.43% | 15.94% | ▲ 2.49 | -15.6% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (HWGuy) | 72.22% | 5.55% | ▲ 66.67 | -1201.5% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Engineer) | 9.3% | 12.43% | ▼ 3.13 | 25.2% | 1 decade, 1 year ago | ||
Average AC Kills | 32.5 | 32.64 | ▼ 0.14 | 0.4% | 1 decade, 1 year ago |
AKAs (2 total): BIG TREESE (96.3%); OJ (3.7%); (query took 0.01 seconds)