team[m] / pulse
Win Rate
50% of 2 games
Record: 1-1-0
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 2 | (View Log) | 5 | ▼ 3 | 60% | 1 decade, 1 year ago | |
Most Teamkills in a Round (Defense) | 3 | (View Log) | 8 | ▼ 5 | 62.5% | 1 decade, 1 year ago | |
Most SG Kills in a Round | 2 | (View Log) | 9 | ▼ 7 | 77.8% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 3 | (View Log) | 9 | ▼ 6 | 66.7% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 4 | (View Log) | 10 | ▼ 6 | 60% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (SG Det) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 22 | (View Log) | 35 | ▼ 13 | 37.1% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 5 | (View Log) | 1 | ▲ 4 | -400% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (AC) | 37 | (View Log) | 77 | ▼ 40 | 51.9% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Medic) | 12 | (View Log) | 15 | ▼ 3 | 20% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (HWGuy) | 38 | (View Log) | 84 | ▼ 46 | 54.8% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Engineer) | 40 | (View Log) | 50 | ▼ 10 | 20% | 1 decade, 1 year ago | |
Most Kills in a Round (Offense) | 12 | (View Log) | 15 | ▼ 3 | 20% | 1 decade, 1 year ago | |
Most Kills in a Round (Defense) | 40 | (View Log) | 50 | ▼ 10 | 20% | 1 decade, 1 year ago | |
Most Flag Touches in a Round | 4 | (View Log) | 39 | ▼ 35 | 89.7% | 1 decade, 1 year ago | |
Most Flag Distance Moved in a Round | 828.08 | (View Log) | 8352.89 | ▼ 7524.82 | 90.1% | 1 decade, 1 year ago | |
Most Flag Caps in a Round | 2 | (View Log) | 4 | ▼ 2 | 50% | 1 decade, 1 year ago | |
Highest SG Uptime in a Round | 51.89% | (View Log) | 65.16% | ▼ 13.27 | 20.4% | SG lifetime / Time as engineer | 1 decade, 1 year ago |
Highest SG Upgrade Efficiency in a Round | 37.5% | (View Log) | 50% | ▼ 12.5 | 25% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago |
Average Teamkills (Offense) | 2.5 | 0.18 | ▲ 2.32 | -1258.1% | 1 decade, 1 year ago | ||
Average Teamkills (Defense) | 2 | 8.65 | ▼ 6.65 | 76.9% | 1 decade, 1 year ago | ||
Average SG Uptime | 51.89% | 47.18% | ▲ 4.71 | -10% | Total SG lifetime / Total time as engineer | 1 decade, 1 year ago | |
Average SG Upgrade Efficiency | 37.5% | 23.38% | ▲ 14.12 | -60.4% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago | |
Average Kills with Sentry Gun | 22 | 24.24 | ▼ 2.24 | 9.2% | 1 decade, 1 year ago | ||
Average Kills by Class (Medic) | 16.5 | 17.13 | ▼ 0.63 | 3.6% | 1 decade, 1 year ago | ||
Average Kills by Class (HWGuy) | 38 | 37 | ▲ 1 | -2.7% | 1 decade, 1 year ago | ||
Average Kills by Class (Engineer) | 40 | 33.88 | ▲ 6.12 | -18.1% | 1 decade, 1 year ago | ||
Average Kills (Offense) | 16.5 | 1.6 | ▲ 14.9 | -933.2% | 1 decade, 1 year ago | ||
Average Kills (Defense) | 39 | 41.68 | ▼ 2.68 | 6.4% | 1 decade, 1 year ago | ||
Average Flag Touches | 4.5 | 20.29 | ▼ 15.79 | 77.8% | 1 decade, 1 year ago | ||
Average Flag Distance Moved | 819.11 | 7473.08 | ▼ 6653.97 | 89% | 1 decade, 1 year ago | ||
Average Flag Caps | 1 | 3.33 | ▼ 2.33 | 70% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Medic) | 100% | 6.86% | ▲ 93.15 | -1358.8% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (HWGuy) | 50% | 5.55% | ▲ 44.45 | -801.1% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Engineer) | 50% | 12.43% | ▲ 37.57 | -302.2% | 1 decade, 1 year ago | ||
Average AC Kills | 37 | 32.64 | ▲ 4.36 | -13.4% | 1 decade, 1 year ago |
AKAs (2 total): team[m] / pulse (89.5%); pulse (10.5%); (query took 0 seconds)