Zirb
Win Rate
44.44% of 9 games
Record: 3-4-2
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 2 | (View Log) | 5 | ▼ 3 | 60% | 1 decade, 2 years ago | |
Most Teamkills in a Round (Defense) | 1 | (View Log) | 8 | ▼ 7 | 87.5% | 1 decade, 2 years ago | |
Most SG Kills in a Round | 5 | (View Log) | 9 | ▼ 4 | 44.4% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 9 | (View Log) | 9 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 4 | (View Log) | 10 | ▼ 6 | 60% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Single Shotgun) | 2 | (View Log) | 2 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 35 | (View Log) | 35 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (RPG) | 11 | (View Log) | 15 | ▼ 4 | 26.7% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Railgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Nailgun) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 11 | (View Log) | 1 | ▲ 10 | -1000% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (EMP) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (AC) | 42 | (View Log) | 77 | ▼ 35 | 45.5% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Soldier) | 16 | (View Log) | 31 | ▼ 15 | 48.4% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Scout) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Medic) | 15 | (View Log) | 15 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round by Class (HWGuy) | 44 | (View Log) | 84 | ▼ 40 | 47.6% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Engineer) | 44 | (View Log) | 50 | ▼ 6 | 12% | 1 decade, 2 years ago | |
Most Kills in a Round (Offense) | 15 | (View Log) | 15 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round (Defense) | 44 | (View Log) | 50 | ▼ 6 | 12% | 1 decade, 2 years ago | |
Most Initial Flag Touches in a Round | 3 | (View Log) | 3 | 0 | - | 1 decade, 2 years ago | |
Most Flag Touches in a Round | 9 | (View Log) | 39 | ▼ 30 | 76.9% | 1 decade, 2 years ago | |
Most Flag Distance Moved in a Round | 4327.51 | (View Log) | 8352.89 | ▼ 4025.39 | 48.2% | 1 decade, 2 years ago | |
Most Flag Caps in a Round | 1 | (View Log) | 4 | ▼ 3 | 75% | 1 decade, 2 years ago | |
Highest SG Uptime in a Round | 76.11% | (View Log) | 65.16% | ▲ 10.95 | -16.8% | SG lifetime / Time as engineer | 1 decade, 2 years ago |
Highest SG Upgrade Efficiency in a Round | 77.78% | (View Log) | 50% | ▲ 27.78 | -55.6% | Number of level 3 SGs / Number of SGs built | 1 decade, 2 years ago |
Average Teamkills (Offense) | 0.67 | 0.18 | ▲ 0.48 | -262.2% | 1 decade, 2 years ago | ||
Average Teamkills (Defense) | 1.22 | 8.65 | ▼ 7.43 | 85.9% | 1 decade, 2 years ago | ||
Average SG Uptime | 59% | 47.18% | ▲ 11.82 | -25.1% | Total SG lifetime / Total time as engineer | 1 decade, 2 years ago | |
Average SG Upgrade Efficiency | 47.76% | 23.38% | ▲ 24.38 | -104.3% | Number of level 3 SGs / Number of SGs built | 1 decade, 2 years ago | |
Average RPG Kills | 8.67 | 15.45 | ▼ 6.78 | 43.9% | 1 decade, 2 years ago | ||
Average Railgun Kills | 0.33 | 3.36 | ▼ 3.03 | 90.1% | 1 decade, 2 years ago | ||
Average Kills with Sentry Gun | 23.33 | 24.24 | ▼ 0.91 | 3.7% | 1 decade, 2 years ago | ||
Average Kills by Class (Soldier) | 19.67 | 26.19 | ▼ 6.53 | 24.9% | 1 decade, 2 years ago | ||
Average Kills by Class (Scout) | 1.67 | 0.25 | ▲ 1.42 | -563.2% | 1 decade, 2 years ago | ||
Average Kills by Class (Medic) | 12.33 | 17.13 | ▼ 4.79 | 28% | 1 decade, 2 years ago | ||
Average Kills by Class (HWGuy) | 35.67 | 37 | ▼ 1.33 | 3.6% | 1 decade, 2 years ago | ||
Average Kills by Class (Engineer) | 32.67 | 33.88 | ▼ 1.21 | 3.6% | 1 decade, 2 years ago | ||
Average Kills (Offense) | 5.22 | 1.6 | ▲ 3.63 | -227% | 1 decade, 2 years ago | ||
Average Kills (Defense) | 29.33 | 41.68 | ▼ 12.34 | 29.6% | 1 decade, 2 years ago | ||
Average Initial Flag Touches | 1.56 | 4.01 | ▼ 2.45 | 61.2% | 1 decade, 2 years ago | ||
Average Flag Touches | 14.33 | 20.29 | ▼ 5.96 | 29.4% | 1 decade, 2 years ago | ||
Average Flag Distance Moved | 4283.83 | 7473.08 | ▼ 3189.25 | 42.7% | 1 decade, 2 years ago | ||
Average Flag Caps | 1.11 | 3.33 | ▼ 2.22 | 66.6% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Offense (Scout) | 71.49% | 93.06% | ▼ 21.57 | 23.2% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Offense (Medic) | 28.49% | 6.86% | ▲ 21.64 | -315.7% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (Soldier) | 33.33% | 15.94% | ▲ 17.39 | -109.1% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (HWGuy) | 33.33% | 5.55% | ▲ 27.78 | -500.7% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (Engineer) | 33.33% | 12.43% | ▲ 20.9 | -168.1% | 1 decade, 2 years ago | ||
Average AC Kills | 34.33 | 32.64 | ▲ 1.7 | -5.2% | 1 decade, 2 years ago |
AKAs (1 total): Zirb (100%); (query took 0 seconds)