commie
Win Rate
35% of 20 games
Record: 5-11-4
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 1 | (View Log) | 5 | ▼ 4 | 80% | 1 decade, 2 years ago | |
Most Teamkills in a Round (Defense) | 3 | (View Log) | 8 | ▼ 5 | 62.5% | 1 decade, 2 years ago | |
Most SG Kills in a Round | 2 | (View Log) | 9 | ▼ 7 | 77.8% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 2 | (View Log) | 9 | ▼ 7 | 77.8% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 2 | (View Log) | 10 | ▼ 8 | 80% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (SG Det) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 9 | (View Log) | 35 | ▼ 26 | 74.3% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (RPG) | 10 | (View Log) | 15 | ▼ 5 | 33.3% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Railgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Medkit) | 1 | (View Log) | 1 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 6 | (View Log) | 1 | ▲ 5 | -500% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (EMP) | 1 | (View Log) | 1 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Dispenser Det) | 1 | (View Log) | 6 | ▼ 5 | 83.3% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Crowbar) | 1 | (View Log) | 1 | 0 | - | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (AC) | 6 | (View Log) | 77 | ▼ 71 | 92.2% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Soldier) | 1 | (View Log) | 31 | ▼ 30 | 96.8% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Medic) | 8 | (View Log) | 15 | ▼ 7 | 46.7% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (HWGuy) | 6 | (View Log) | 84 | ▼ 78 | 92.9% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Engineer) | 11 | (View Log) | 50 | ▼ 39 | 78% | 1 decade, 2 years ago | |
Most Kills in a Round (Offense) | 8 | (View Log) | 15 | ▼ 7 | 46.7% | 1 decade, 2 years ago | |
Most Kills in a Round (Defense) | 11 | (View Log) | 50 | ▼ 39 | 78% | 1 decade, 2 years ago | |
Most Initial Flag Touches in a Round | 1 | (View Log) | 3 | ▼ 2 | 66.7% | 1 decade, 2 years ago | |
Most Flag Touches in a Round | 2 | (View Log) | 39 | ▼ 37 | 94.9% | 1 decade, 2 years ago | |
Most Flag Distance Moved in a Round | 1054.24 | (View Log) | 8352.89 | ▼ 7298.65 | 87.4% | 1 decade, 2 years ago | |
Most Flag Caps in a Round | 1 | (View Log) | 4 | ▼ 3 | 75% | 1 decade, 2 years ago | |
Highest SG Uptime in a Round | 55.11% | (View Log) | 65.16% | ▼ 10.05 | 15.4% | SG lifetime / Time as engineer | 1 decade, 2 years ago |
Highest SG Upgrade Efficiency in a Round | 20% | (View Log) | 50% | ▼ 30 | 60% | Number of level 3 SGs / Number of SGs built | 1 decade, 2 years ago |
Average Teamkills (Offense) | 1.36 | 0.18 | ▲ 1.18 | -640.8% | 1 decade, 2 years ago | ||
Average Teamkills (Defense) | 1.71 | 8.65 | ▼ 6.94 | 80.2% | 1 decade, 2 years ago | ||
Average SG Uptime | 46% | 47.18% | ▼ 1.17 | 2.5% | Total SG lifetime / Total time as engineer | 1 decade, 2 years ago | |
Average SG Upgrade Efficiency | 27.5% | 23.38% | ▲ 4.12 | -17.6% | Number of level 3 SGs / Number of SGs built | 1 decade, 2 years ago | |
Average RPG Kills | 4.75 | 15.45 | ▼ 10.7 | 69.3% | 1 decade, 2 years ago | ||
Average Railgun Kills | 0.06 | 3.36 | ▼ 3.3 | 98.2% | 1 decade, 2 years ago | ||
Average Kills with Sentry Gun | 19.59 | 24.24 | ▼ 4.65 | 19.2% | 1 decade, 2 years ago | ||
Average Kills by Class (Soldier) | 7.5 | 26.19 | ▼ 18.69 | 71.4% | 1 decade, 2 years ago | ||
Average Kills by Class (Medic) | 9.87 | 17.13 | ▼ 7.26 | 42.4% | 1 decade, 2 years ago | ||
Average Kills by Class (HWGuy) | 9 | 37 | ▼ 28 | 75.7% | 1 decade, 2 years ago | ||
Average Kills by Class (Engineer) | 24.35 | 33.88 | ▼ 9.53 | 28.1% | 1 decade, 2 years ago | ||
Average Kills (Offense) | 10.32 | 1.6 | ▲ 8.72 | -546.1% | 1 decade, 2 years ago | ||
Average Kills (Defense) | 23.86 | 41.68 | ▼ 17.82 | 42.8% | 1 decade, 2 years ago | ||
Average Initial Flag Touches | 0.05 | 4.01 | ▼ 3.96 | 98.9% | 1 decade, 2 years ago | ||
Average Flag Touches | 2.27 | 20.29 | ▼ 18.02 | 88.8% | 1 decade, 2 years ago | ||
Average Flag Distance Moved | 677.32 | 7473.08 | ▼ 6795.77 | 90.9% | 1 decade, 2 years ago | ||
Average Flag Caps | 0.05 | 3.33 | ▼ 3.28 | 98.6% | 1 decade, 2 years ago | ||
Average Dispenser Det Kills | 0.29 | 0.14 | ▲ 0.15 | -105.9% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Medic) | 99.32% | 6.86% | ▲ 92.47 | -1348.9% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (Soldier) | 17.72% | 15.94% | ▲ 1.78 | -11.2% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (HWGuy) | 10.89% | 5.55% | ▲ 5.34 | -96.2% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (Engineer) | 71.39% | 12.43% | ▲ 58.96 | -474.3% | 1 decade, 2 years ago | ||
Average AC Kills | 8 | 32.64 | ▼ 24.64 | 75.5% | 1 decade, 2 years ago | ||
0.29 | 56 | ▼ 55.71 | 99.5% | 1 decade, 1 year ago |
AKAs (19 total): commie (83.7%); [coke cans] commie (5.2%); enterprise (2.2%); commie [trolling] (1.7%); Kegatron (1.1%); [spec] commie (1.1%); connie (1.1%); iv|aleXtric (1.1%); HOL ' MAH DIIIIIIIICK (1%); MR PAY ME (0.5%); uaoua (0.4%); grimey- (0.3%); rodox- (0.2%); BOSS| Vinzo-Rf- (0.2%); rodox.commie (0.1%); First Degree the D.E. (0.1%); spoon (0%); BOSS| MafiaMan^Hell-tS (0%); rodox.net (0%); (query took 0.02 seconds)