Cow

Win Rate

0% of 0 games

Record: --

Personal Bests

Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).

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Record NamePersonal BestLogAll-time RecordDifferencePercent DiffMisc InfoDate
Most Teamkills in a Round (Offense)2 (View Log)5 ▼ 360%4 years, 3 months ago
Most Teamkills in a Round (Defense)3 (View Log)8 ▼ 562.5%4 years, 3 months ago
Most SG Kills in a Round1 (View Log)9 ▼ 888.9%4 years, 3 months ago
Most Kills in a Round by Weapon (Super Shotgun)6 (View Log)9 ▼ 333.3%4 years, 3 months ago
Most Kills in a Round by Weapon (Super Nailgun)7 (View Log)10 ▼ 330%4 years, 3 months ago
Most Kills in a Round by Weapon (SG Det)1 (View Log)10-4 years, 3 months ago
Most Kills in a Round by Weapon (Sentry Gun)12 (View Log)35 ▼ 2365.7%4 years, 3 months ago
Most Kills in a Round by Weapon (RPG)6 (View Log)15 ▼ 960%4 years, 3 months ago
Most Kills in a Round by Weapon (Laser Grenade)3 (View Log)2 ▲ 1-50%4 years, 3 months ago
Most Kills in a Round by Weapon (Frag Grenade)10 (View Log)1 ▲ 9-900%4 years, 3 months ago
Most Kills in a Round by Weapon (EMP)1 (View Log)10-4 years, 3 months ago
Most Kills in a Round by Weapon (AC)18 (View Log)77 ▼ 5976.6%4 years, 3 months ago
Most Kills in a Round by Class (Soldier)27 (View Log)31 ▼ 412.9%4 years, 3 months ago
Most Kills in a Round by Class (Medic)16 (View Log)15 ▲ 1-6.7%4 years, 3 months ago
Most Kills in a Round by Class (HWGuy)19 (View Log)84 ▼ 6577.4%4 years, 3 months ago
Most Kills in a Round by Class (Engineer)23 (View Log)50 ▼ 2754%4 years, 3 months ago
Most Kills in a Round (Offense)16 (View Log)15 ▲ 1-6.7%4 years, 3 months ago
Most Kills in a Round (Defense)27 (View Log)50 ▼ 2346%4 years, 3 months ago
Most Flag Touches in a Round5 (View Log)39 ▼ 3487.2%4 years, 3 months ago
Most Flag Distance Moved in a Round1458.35 (View Log)8352.89 ▼ 6894.5482.5%4 years, 3 months ago
Most Flag Caps in a Round1 (View Log)4 ▼ 375%4 years, 3 months ago
Highest SG Uptime in a Round25.78% (View Log)65.16% ▼ 39.3860.4%SG lifetime / Time as engineer4 years, 3 months ago
Highest SG Upgrade Efficiency in a Round3.85% (View Log)50% ▼ 46.1592.3%Number of level 3 SGs / Number of SGs built4 years, 3 months ago
Average Teamkills (Offense)20.18 ▲ 1.82-986.5%4 years, 3 months ago
Average Teamkills (Defense)38.65 ▼ 5.6565.3%4 years, 3 months ago
Average SG Uptime25.78%47.18% ▼ 21.445.4%Total SG lifetime / Total time as engineer4 years, 3 months ago
Average SG Upgrade Efficiency3.85%23.38% ▼ 19.5383.5%Number of level 3 SGs / Number of SGs built4 years, 3 months ago
Average RPG Kills615.45 ▼ 9.4561.2%4 years, 3 months ago
Average Kills with Sentry Gun1224.24 ▼ 12.2450.5%4 years, 3 months ago
Average Kills by Class (Soldier)2726.19 ▲ 0.81-3.1%4 years, 3 months ago
Average Kills by Class (Medic)1617.13 ▼ 1.136.6%4 years, 3 months ago
Average Kills by Class (HWGuy)1937 ▼ 1848.6%4 years, 3 months ago
Average Kills by Class (Engineer)2333.88 ▼ 10.8832.1%4 years, 3 months ago
Average Kills (Offense)161.6 ▲ 14.4-901.9%4 years, 3 months ago
Average Kills (Defense)2741.68 ▼ 14.6835.2%4 years, 3 months ago
Average Flag Touches520.29 ▼ 15.2975.4%4 years, 3 months ago
Average Flag Distance Moved1458.357473.08 ▼ 6014.7380.5%4 years, 3 months ago
Average Flag Caps0.333.33 ▼ 390%4 years, 3 months ago
Average Class Choice Frequency: Offense (Scout)11.78%93.06% ▼ 81.2987.3%4 years, 3 months ago
Average Class Choice Frequency: Offense (Medic)88.22%6.86% ▲ 81.37-1187%4 years, 3 months ago
Average Class Choice Frequency: Defense (Soldier)99.22%15.94% ▲ 83.28-522.4%4 years, 3 months ago
Average Class Choice Frequency: Defense (HWGuy)41.11%5.55% ▲ 35.57-640.9%4 years, 3 months ago
Average Class Choice Frequency: Defense (Engineer)33.65%12.43% ▲ 21.22-170.7%4 years, 3 months ago
Average AC Kills1832.64 ▼ 14.6444.8%4 years, 3 months ago

AKAs (5 total): CowyPowy (45.6%); Cow (39.1%); Madlib (8.2%); CowPower (7%); WhenFFwillOut (0.1%); (query took 0 seconds)