BEAR
Win Rate
50% of 1 games
Record: 0-0-1
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Defense) | 2 | (View Log) | 8 | ▼ 6 | 75% | 1 decade, 2 years ago | |
Most SG Kills in a Round | 4 | (View Log) | 9 | ▼ 5 | 55.6% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 10 | (View Log) | 9 | ▲ 1 | -11.1% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 6 | (View Log) | 10 | ▼ 4 | 40% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 28 | (View Log) | 35 | ▼ 7 | 20% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (RPG) | 16 | (View Log) | 15 | ▲ 1 | -6.7% | 1 decade, 2 years ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 10 | (View Log) | 1 | ▲ 9 | -900% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Soldier) | 25 | (View Log) | 31 | ▼ 6 | 19.4% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Medic) | 26 | (View Log) | 15 | ▲ 11 | -73.3% | 1 decade, 2 years ago | |
Most Kills in a Round by Class (Engineer) | 36 | (View Log) | 50 | ▼ 14 | 28% | 1 decade, 2 years ago | |
Most Kills in a Round (Offense) | 26 | (View Log) | 15 | ▲ 11 | -73.3% | 1 decade, 2 years ago | |
Most Kills in a Round (Defense) | 36 | (View Log) | 50 | ▼ 14 | 28% | 1 decade, 2 years ago | |
Most Flag Touches in a Round | 4 | (View Log) | 39 | ▼ 35 | 89.7% | 1 decade, 2 years ago | |
Most Flag Distance Moved in a Round | 475.32 | (View Log) | 8352.89 | ▼ 7877.58 | 94.3% | 1 decade, 2 years ago | |
Most Flag Caps in a Round | 1 | (View Log) | 4 | ▼ 3 | 75% | 1 decade, 2 years ago | |
Highest SG Uptime in a Round | 47.78% | (View Log) | 65.16% | ▼ 17.38 | 26.7% | SG lifetime / Time as engineer | 1 decade, 2 years ago |
Highest SG Upgrade Efficiency in a Round | 39.13% | (View Log) | 50% | ▼ 10.87 | 21.7% | Number of level 3 SGs / Number of SGs built | 1 decade, 2 years ago |
Average Teamkills (Defense) | 1.5 | 8.65 | ▼ 7.15 | 82.7% | 1 decade, 2 years ago | ||
Average SG Uptime | 47.78% | 47.18% | ▲ 0.6 | -1.3% | Total SG lifetime / Total time as engineer | 1 decade, 2 years ago | |
Average SG Upgrade Efficiency | 39.13% | 23.38% | ▲ 15.75 | -67.4% | Number of level 3 SGs / Number of SGs built | 1 decade, 2 years ago | |
Average RPG Kills | 16 | 15.45 | ▲ 0.55 | -3.5% | 1 decade, 2 years ago | ||
Average Kills with Sentry Gun | 28 | 24.24 | ▲ 3.76 | -15.5% | 1 decade, 2 years ago | ||
Average Kills by Class (Soldier) | 25 | 26.19 | ▼ 1.19 | 4.6% | 1 decade, 2 years ago | ||
Average Kills by Class (Medic) | 26 | 17.13 | ▲ 8.88 | -51.8% | 1 decade, 2 years ago | ||
Average Kills by Class (Engineer) | 36 | 33.88 | ▲ 2.12 | -6.3% | 1 decade, 2 years ago | ||
Average Kills (Offense) | 26 | 1.6 | ▲ 24.4 | -1528% | 1 decade, 2 years ago | ||
Average Kills (Defense) | 30.5 | 41.68 | ▼ 11.18 | 26.8% | 1 decade, 2 years ago | ||
Average Flag Touches | 4 | 20.29 | ▼ 16.29 | 80.3% | 1 decade, 2 years ago | ||
Average Flag Distance Moved | 475.32 | 7473.08 | ▼ 6997.77 | 93.6% | 1 decade, 2 years ago | ||
Average Flag Caps | 1 | 3.33 | ▼ 2.33 | 70% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Offense (Medic) | 100% | 6.86% | ▲ 93.15 | -1358.8% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (Soldier) | 45.29% | 15.94% | ▲ 29.35 | -184.1% | 1 decade, 2 years ago | ||
Average Class Choice Frequency: Defense (Engineer) | 54.71% | 12.43% | ▲ 42.28 | -340.1% | 1 decade, 2 years ago |
AKAs (4 total): BEAR (72.1%); hitman (20.3%); B (4.2%); c-roc (3.5%); (query took 0 seconds)