AfterShock
Win Rate
57.14% of 7 games
Record: 4-3-0
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 3 | (View Log) | 5 | ▼ 2 | 40% | 9 years, 10 months ago | |
Most Teamkills in a Round (Defense) | 5 | (View Log) | 8 | ▼ 3 | 37.5% | 9 years, 10 months ago | |
Most SG Kills in a Round | 1 | (View Log) | 9 | ▼ 8 | 88.9% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 2 | (View Log) | 9 | ▼ 7 | 77.8% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 3 | (View Log) | 10 | ▼ 7 | 70% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Spanner) | 2 | (View Log) | 1 | ▲ 1 | -100% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Single Shotgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (SG Det) | 2 | (View Log) | 1 | ▲ 1 | -100% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 22 | (View Log) | 35 | ▼ 13 | 37.1% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (RPG) | 16 | (View Log) | 15 | ▲ 1 | -6.7% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Railgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (player) | 3 | (View Log) | 3 | 0 | - | 8 years, 5 months ago | |
Most Kills in a Round by Weapon (Napalm Grenade) | 3 | (View Log) | 1 | ▲ 2 | -200% | 8 years, 5 months ago | |
Most Kills in a Round by Weapon (Nailgun) | 1 | (View Log) | 1 | 0 | - | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Laser Grenade) | 1 | (View Log) | 2 | ▼ 1 | 50% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (IC) | 5 | (View Log) | 1 | ▲ 4 | -400% | 8 years, 5 months ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 7 | (View Log) | 1 | ▲ 6 | -600% | 9 years, 10 months ago | |
Most Kills in a Round by Weapon (Flamethrower) | 3 | (View Log) | 1 | ▲ 2 | -200% | 8 years, 5 months ago | |
Most Kills in a Round by Weapon (EMP) | 1 | (View Log) | 1 | 0 | - | 9 years, 10 months ago | |
Most Kills in a Round by Class (Soldier) | 20 | (View Log) | 31 | ▼ 11 | 35.5% | 9 years, 10 months ago | |
Most Kills in a Round by Class (Scout) | 1 | (View Log) | 1 | 0 | - | 9 years, 10 months ago | |
Most Kills in a Round by Class (Pyro) | 15 | (View Log) | 1 | ▲ 14 | -1400% | 8 years, 5 months ago | |
Most Kills in a Round by Class (Medic) | 12 | (View Log) | 15 | ▼ 3 | 20% | 9 years, 10 months ago | |
Most Kills in a Round by Class (Engineer) | 44 | (View Log) | 50 | ▼ 6 | 12% | 9 years, 10 months ago | |
Most Kills in a Round (Offense) | 13 | (View Log) | 15 | ▼ 2 | 13.3% | 9 years, 10 months ago | |
Most Kills in a Round (Defense) | 44 | (View Log) | 50 | ▼ 6 | 12% | 9 years, 10 months ago | |
Most Initial Flag Touches in a Round | 1 | (View Log) | 3 | ▼ 2 | 66.7% | 9 years, 10 months ago | |
Most Flag Touches in a Round | 10 | (View Log) | 39 | ▼ 29 | 74.4% | 9 years, 10 months ago | |
Most Flag Distance Moved in a Round | 878.52 | (View Log) | 8352.89 | ▼ 7474.37 | 89.5% | 9 years, 10 months ago | |
Most Flag Caps in a Round | 1 | (View Log) | 4 | ▼ 3 | 75% | 9 years, 10 months ago | |
Highest SG Uptime in a Round | 53.22% | (View Log) | 65.16% | ▼ 11.94 | 18.3% | SG lifetime / Time as engineer | 9 years, 10 months ago |
Highest SG Upgrade Efficiency in a Round | 27.78% | (View Log) | 50% | ▼ 22.22 | 44.4% | Number of level 3 SGs / Number of SGs built | 9 years, 10 months ago |
Average Teamkills (Offense) | 1.5 | 0.18 | ▲ 1.32 | -714.9% | 9 years, 10 months ago | ||
Average Teamkills (Defense) | 5 | 8.65 | ▼ 3.65 | 42.2% | 9 years, 10 months ago | ||
Average SG Uptime | 53.22% | 47.18% | ▲ 6.05 | -12.8% | Total SG lifetime / Total time as engineer | 9 years, 10 months ago | |
Average SG Upgrade Efficiency | 27.78% | 23.38% | ▲ 4.4 | -18.8% | Number of level 3 SGs / Number of SGs built | 9 years, 10 months ago | |
Average RPG Kills | 16 | 15.45 | ▲ 0.55 | -3.5% | 9 years, 10 months ago | ||
Average Railgun Kills | 0.25 | 3.36 | ▼ 3.11 | 92.6% | 9 years, 10 months ago | ||
Average Kills with Sentry Gun | 22 | 24.24 | ▼ 2.24 | 9.2% | 9 years, 10 months ago | ||
Average Kills by Class (Soldier) | 20 | 26.19 | ▼ 6.19 | 23.6% | 9 years, 10 months ago | ||
Average Kills by Class (Scout) | 1 | 0.25 | ▲ 0.75 | -297.9% | 8 years, 8 months ago | ||
Average Kills by Class (Pyro) | 15 | 5 | ▲ 10 | -200% | 8 years, 5 months ago | ||
Average Kills by Class (Medic) | 12 | 17.13 | ▼ 5.13 | 29.9% | 9 years, 10 months ago | ||
Average Kills by Class (Engineer) | 44 | 33.88 | ▲ 10.12 | -29.9% | 9 years, 10 months ago | ||
Average Kills (Offense) | 13 | 1.6 | ▲ 11.4 | -714% | 9 years, 10 months ago | ||
Average Kills (Defense) | 44 | 41.68 | ▲ 2.32 | -5.6% | 9 years, 10 months ago | ||
Average Initial Flag Touches | 1 | 4.01 | ▼ 3.01 | 75.1% | 9 years, 10 months ago | ||
Average Flag Touches | 10 | 20.29 | ▼ 10.29 | 50.7% | 9 years, 10 months ago | ||
Average Flag Distance Moved | 878.52 | 7473.08 | ▼ 6594.56 | 88.2% | 9 years, 10 months ago | ||
Average Flag Caps | 0.33 | 3.33 | ▼ 3 | 90% | 9 years, 10 months ago | ||
Average Class Choice Frequency: Offense (Scout) | 34.56% | 93.06% | ▼ 58.51 | 62.9% | 9 years, 10 months ago | ||
Average Class Choice Frequency: Offense (Pyro) | 10.51% | 12.78% | ▼ 2.27 | 17.7% | 8 years, 5 months ago | ||
Average Class Choice Frequency: Offense (Medic) | 65.44% | 6.86% | ▲ 58.59 | -854.7% | 9 years, 10 months ago | ||
Average Class Choice Frequency: Defense (Soldier) | 50% | 15.94% | ▲ 34.06 | -213.6% | 9 years, 10 months ago | ||
Average Class Choice Frequency: Defense (Engineer) | 100% | 12.43% | ▲ 87.57 | -704.4% | 9 years, 10 months ago |
AKAs (1 total): AfterShock (100%); (query took 0.01 seconds)