Tianhe

Win Rate

100% of 2 games

Record: 2-0-0

Personal Bests

Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).

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Record NamePersonal BestLogAll-time RecordDifferencePercent DiffMisc InfoDate
Most Teamkills in a Round (Offense)5 (View Log)50-1 decade, 9 months ago
Most Teamkills in a Round (Defense)2 (View Log)8 ▼ 675%1 decade, 9 months ago
Most SG Kills in a Round7 (View Log)9 ▼ 222.2%1 decade, 9 months ago
Most Kills in a Round by Weapon (Super Shotgun)8 (View Log)9 ▼ 111.1%1 decade, 9 months ago
Most Kills in a Round by Weapon (Super Nailgun)3 (View Log)10 ▼ 770%1 decade, 9 months ago
Most Kills in a Round by Weapon (Spanner)2 (View Log)1 ▲ 1-100%1 decade, 9 months ago
Most Kills in a Round by Weapon (Single Shotgun)2 (View Log)20-1 decade, 9 months ago
Most Kills in a Round by Weapon (SG Det)1 (View Log)10-1 decade, 9 months ago
Most Kills in a Round by Weapon (Sentry Gun)20 (View Log)35 ▼ 1542.9%1 decade, 9 months ago
Most Kills in a Round by Weapon (Railgun)1 (View Log)2 ▼ 150%1 decade, 9 months ago
Most Kills in a Round by Weapon (Frag Grenade)18 (View Log)1 ▲ 17-1700%1 decade, 9 months ago
Most Kills in a Round by Weapon (EMP)4 (View Log)1 ▲ 3-300%1 decade, 9 months ago
Most Kills in a Round by Weapon (Dispenser Det)1 (View Log)6 ▼ 583.3%1 decade, 9 months ago
Most Kills in a Round by Class (Medic)31 (View Log)15 ▲ 16-106.7%1 decade, 9 months ago
Most Kills in a Round by Class (Engineer)29 (View Log)50 ▼ 2142%1 decade, 9 months ago
Most Kills in a Round (Offense)31 (View Log)15 ▲ 16-106.7%1 decade, 9 months ago
Most Kills in a Round (Defense)29 (View Log)50 ▼ 2142%1 decade, 9 months ago
Most Flag Touches in a Round10 (View Log)39 ▼ 2974.4%1 decade, 9 months ago
Most Flag Distance Moved in a Round1616.92 (View Log)8352.89 ▼ 6735.9880.6%1 decade, 9 months ago
Highest SG Uptime in a Round73.5% (View Log)65.16% ▲ 8.34-12.8%SG lifetime / Time as engineer1 decade, 9 months ago
Highest SG Upgrade Efficiency in a Round40% (View Log)50% ▼ 1020%Number of level 3 SGs / Number of SGs built1 decade, 9 months ago
Average Teamkills (Offense)50.18 ▲ 4.82-2616.2%1 decade, 9 months ago
Average Teamkills (Defense)28.65 ▼ 6.6576.9%1 decade, 9 months ago
Average SG Uptime73.5%47.18% ▲ 26.33-55.8%Total SG lifetime / Total time as engineer1 decade, 9 months ago
Average SG Upgrade Efficiency40%23.38% ▲ 16.62-71.1%Number of level 3 SGs / Number of SGs built1 decade, 9 months ago
Average Railgun Kills0.53.36 ▼ 2.8685.1%1 decade, 9 months ago
Average Kills with Sentry Gun2024.24 ▼ 4.2417.5%1 decade, 9 months ago
Average Kills by Class (Medic)3117.13 ▲ 13.88-81%1 decade, 9 months ago
Average Kills by Class (Engineer)2933.88 ▼ 4.8814.4%1 decade, 9 months ago
Average Kills (Offense)311.6 ▲ 29.4-1841.1%1 decade, 9 months ago
Average Kills (Defense)2941.68 ▼ 12.6830.4%1 decade, 9 months ago
Average Flag Touches1020.29 ▼ 10.2950.7%1 decade, 9 months ago
Average Flag Distance Moved1616.927473.08 ▼ 5856.1678.4%1 decade, 9 months ago
Average Dispenser Det Kills10.14 ▲ 0.86-600%1 decade, 4 months ago
Average Class Choice Frequency: Offense (Medic)100%6.86% ▲ 93.15-1358.8%1 decade, 9 months ago
Average Class Choice Frequency: Defense (Engineer)100%12.43% ▲ 87.57-704.4%1 decade, 9 months ago
156 ▼ 5598.2%1 decade, 4 months ago

AKAs (1 total): Tianhe (100%); (query took 0 seconds)