raum
Win Rate
50% of 2 games
Record: 1-1-0
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 2 | (View Log) | 5 | ▼ 3 | 60% | 1 decade, 1 year ago | |
Most Teamkills in a Round (Defense) | 1 | (View Log) | 8 | ▼ 7 | 87.5% | 1 decade, 1 year ago | |
Most SG Kills in a Round | 7 | (View Log) | 9 | ▼ 2 | 22.2% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 8 | (View Log) | 9 | ▼ 1 | 11.1% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 5 | (View Log) | 10 | ▼ 5 | 50% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (SG Det) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 28 | (View Log) | 35 | ▼ 7 | 20% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Railgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (EMP) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Medic) | 20 | (View Log) | 15 | ▲ 5 | -33.3% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Engineer) | 41 | (View Log) | 50 | ▼ 9 | 18% | 1 decade, 1 year ago | |
Most Kills in a Round (Offense) | 20 | (View Log) | 15 | ▲ 5 | -33.3% | 1 decade, 1 year ago | |
Most Kills in a Round (Defense) | 41 | (View Log) | 50 | ▼ 9 | 18% | 1 decade, 1 year ago | |
Most Flag Touches in a Round | 3 | (View Log) | 39 | ▼ 36 | 92.3% | 1 decade, 1 year ago | |
Most Flag Distance Moved in a Round | 593.66 | (View Log) | 8352.89 | ▼ 7759.23 | 92.9% | 1 decade, 1 year ago | |
Highest SG Uptime in a Round | 44.78% | (View Log) | 65.16% | ▼ 20.38 | 31.3% | SG lifetime / Time as engineer | 1 decade, 1 year ago |
Highest SG Upgrade Efficiency in a Round | 33.33% | (View Log) | 50% | ▼ 16.67 | 33.3% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago |
Average Teamkills (Offense) | 3 | 0.18 | ▲ 2.82 | -1529.7% | 1 decade, 1 year ago | ||
Average Teamkills (Defense) | 1.5 | 8.65 | ▼ 7.15 | 82.7% | 1 decade, 1 year ago | ||
Average SG Uptime | 48.06% | 47.18% | ▲ 0.88 | -1.9% | Total SG lifetime / Total time as engineer | 1 decade, 1 year ago | |
Average SG Upgrade Efficiency | 31.43% | 23.38% | ▲ 8.05 | -34.4% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago | |
Average Railgun Kills | 1 | 3.36 | ▼ 2.36 | 70.2% | 1 decade, 1 year ago | ||
Average Kills with Sentry Gun | 25 | 24.24 | ▲ 0.76 | -3.1% | 1 decade, 1 year ago | ||
Average Kills by Class (Medic) | 20 | 17.13 | ▲ 2.88 | -16.8% | 1 decade, 1 year ago | ||
Average Kills by Class (Engineer) | 36.5 | 33.88 | ▲ 2.62 | -7.7% | 1 decade, 1 year ago | ||
Average Kills (Offense) | 20 | 1.6 | ▲ 18.4 | -1152.3% | 1 decade, 1 year ago | ||
Average Kills (Defense) | 36.5 | 41.68 | ▼ 5.18 | 12.4% | 1 decade, 1 year ago | ||
Average Flag Touches | 5 | 20.29 | ▼ 15.29 | 75.4% | 1 decade, 1 year ago | ||
Average Flag Distance Moved | 1411.39 | 7473.08 | ▼ 6061.7 | 81.1% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Medic) | 100% | 6.86% | ▲ 93.15 | -1358.8% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Engineer) | 100% | 12.43% | ▲ 87.57 | -704.4% | 1 decade, 1 year ago |
AKAs (2 total): raum (80.4%); WhenFFwillOut (19.6%); (query took 0 seconds)