sont

Win Rate

20% of 5 games

Record: 1-4-0

Personal Bests

Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).

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Record NamePersonal BestLogAll-time RecordDifferencePercent DiffMisc InfoDate
Most Teamkills in a Round (Offense)2 (View Log)5 ▼ 360%6 years, 1 month ago
Most Teamkills in a Round (Defense)1 (View Log)8 ▼ 787.5%6 years, 1 month ago
Most SG Kills in a Round6 (View Log)9 ▼ 333.3%6 years, 1 month ago
Most Kills in a Round by Weapon (Yellow Pipes)25 (View Log)42 ▼ 1740.5%5 years, 11 months ago
Most Kills in a Round by Weapon (Super Shotgun)3 (View Log)9 ▼ 666.7%6 years, 1 month ago
Most Kills in a Round by Weapon (Super Nailgun)4 (View Log)10 ▼ 660%6 years, 1 month ago
Most Kills in a Round by Weapon (Spanner)1 (View Log)10-6 years, 1 month ago
Most Kills in a Round by Weapon (SG Det)2 (View Log)1 ▲ 1-100%6 years, 1 month ago
Most Kills in a Round by Weapon (Sentry Gun)29 (View Log)35 ▼ 617.1%6 years, 1 month ago
Most Kills in a Round by Weapon (MIRV)7 (View Log)1 ▲ 6-600%5 years, 11 months ago
Most Kills in a Round by Weapon (Frag Grenade)9 (View Log)1 ▲ 8-800%6 years, 1 month ago
Most Kills in a Round by Weapon (EMP)2 (View Log)1 ▲ 1-100%6 years, 1 month ago
Most Kills in a Round by Weapon (Detpack)1 (View Log)10-3 years, 9 months ago
Most Kills in a Round by Weapon (Blue Pipes)1 (View Log)4 ▼ 375%5 years, 11 months ago
Most Kills in a Round by Class (Medic)16 (View Log)15 ▲ 1-6.7%6 years, 1 month ago
Most Kills in a Round by Class (Engineer)40 (View Log)50 ▼ 1020%6 years, 1 month ago
Most Kills in a Round by Class (Demoman)38 (View Log)50 ▼ 1224%5 years, 11 months ago
Most Kills in a Round (Offense)16 (View Log)15 ▲ 1-6.7%6 years, 1 month ago
Most Kills in a Round (Defense)40 (View Log)50 ▼ 1020%6 years, 1 month ago
Most Initial Flag Touches in a Round2 (View Log)3 ▼ 133.3%4 years, 1 month ago
Most Flag Touches in a Round8 (View Log)39 ▼ 3179.5%6 years, 1 month ago
Most Flag Distance Moved in a Round3090.11 (View Log)8352.89 ▼ 5262.7863%6 years, 1 month ago
Most Flag Caps in a Round1 (View Log)4 ▼ 375%6 years, 1 month ago
Highest SG Uptime in a Round55.02% (View Log)65.16% ▼ 10.1415.6%SG lifetime / Time as engineer6 years, 1 month ago
Highest SG Upgrade Efficiency in a Round41.18% (View Log)50% ▼ 8.8217.6%Number of level 3 SGs / Number of SGs built6 years, 1 month ago
Average Teamkills (Offense)20.18 ▲ 1.82-986.5%6 years, 1 month ago
Average Teamkills (Defense)8.338.65 ▼ 0.323.7%6 years, 1 month ago
Average SG Uptime57.52%47.18% ▲ 10.34-21.9%Total SG lifetime / Total time as engineer6 years, 1 month ago
Average SG Upgrade Efficiency37.5%23.38% ▲ 14.12-60.4%Number of level 3 SGs / Number of SGs built6 years, 1 month ago
Average Kills with Sentry Gun26.524.24 ▲ 2.26-9.3%6 years, 1 month ago
Average Kills by Class (Medic)12.3317.13 ▼ 4.7928%6 years, 1 month ago
Average Kills by Class (Engineer)3333.88 ▼ 0.882.6%6 years, 1 month ago
Average Kills by Class (Demoman)3847.39 ▼ 9.3919.8%6 years, 1 month ago
Average Kills (Offense)12.331.6 ▲ 10.74-672.3%6 years, 1 month ago
Average Kills (Defense)34.6741.68 ▼ 7.0116.8%6 years, 1 month ago
Average Initial Flag Touches0.54.01 ▼ 3.5187.5%4 years, 1 month ago
Average Flag Touches6.3320.29 ▼ 13.9668.8%6 years, 1 month ago
Average Flag Distance Moved1831.057473.08 ▼ 5642.0375.5%6 years, 1 month ago
Average Flag Caps0.333.33 ▼ 390%6 years, 1 month ago
Average Class Choice Frequency: Offense (Scout)11.08%93.06% ▼ 81.9888.1%6 years, 1 month ago
Average Class Choice Frequency: Offense (Medic)88.92%6.86% ▲ 82.06-1197.1%6 years, 1 month ago
Average Class Choice Frequency: Defense (Engineer)66.62%12.43% ▲ 54.19-435.9%6 years, 1 month ago
Average Class Choice Frequency: Defense (Demoman)33.38%66.07% ▼ 32.6949.5%6 years, 1 month ago
Average Blue Pipe Kills15.76 ▼ 4.7682.7%6 years, 1 month ago

AKAs (3 total): s0nt (78.4%); sont (19.5%); WhenFFwillOut (2.1%); (query took 0 seconds)