anjirocool
Win Rate
0% of 1 games
Record: 0-1-0
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 2 | (View Log) | 5 | ▼ 3 | 60% | 1 decade, 1 year ago | |
Most SG Kills in a Round | 1 | (View Log) | 9 | ▼ 8 | 88.9% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 3 | (View Log) | 9 | ▼ 6 | 66.7% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 3 | (View Log) | 10 | ▼ 7 | 70% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 30 | (View Log) | 35 | ▼ 5 | 14.3% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Railgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Medic) | 6 | (View Log) | 15 | ▼ 9 | 60% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Engineer) | 34 | (View Log) | 50 | ▼ 16 | 32% | 1 decade, 1 year ago | |
Most Kills in a Round (Offense) | 6 | (View Log) | 15 | ▼ 9 | 60% | 1 decade, 1 year ago | |
Most Kills in a Round (Defense) | 34 | (View Log) | 50 | ▼ 16 | 32% | 1 decade, 1 year ago | |
Most Flag Touches in a Round | 2 | (View Log) | 39 | ▼ 37 | 94.9% | 1 decade, 1 year ago | |
Most Flag Distance Moved in a Round | 1558.57 | (View Log) | 8352.89 | ▼ 6794.32 | 81.3% | 1 decade, 1 year ago | |
Highest SG Uptime in a Round | 50.67% | (View Log) | 65.16% | ▼ 14.49 | 22.2% | SG lifetime / Time as engineer | 1 decade, 1 year ago |
Highest SG Upgrade Efficiency in a Round | 18.52% | (View Log) | 50% | ▼ 31.48 | 63% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago |
Average Teamkills (Offense) | 2 | 0.18 | ▲ 1.82 | -986.5% | 1 decade, 1 year ago | ||
Average SG Uptime | 50.67% | 47.18% | ▲ 3.49 | -7.4% | Total SG lifetime / Total time as engineer | 1 decade, 1 year ago | |
Average SG Upgrade Efficiency | 18.52% | 23.38% | ▼ 4.86 | 20.8% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago | |
Average Railgun Kills | 1 | 3.36 | ▼ 2.36 | 70.2% | 1 decade, 1 year ago | ||
Average Kills with Sentry Gun | 30 | 24.24 | ▲ 5.76 | -23.8% | 1 decade, 1 year ago | ||
Average Kills by Class (Medic) | 6 | 17.13 | ▼ 11.13 | 65% | 1 decade, 1 year ago | ||
Average Kills by Class (Engineer) | 34 | 33.88 | ▲ 0.12 | -0.4% | 1 decade, 1 year ago | ||
Average Kills (Offense) | 6 | 1.6 | ▲ 4.4 | -275.7% | 1 decade, 1 year ago | ||
Average Kills (Defense) | 34 | 41.68 | ▼ 7.68 | 18.4% | 1 decade, 1 year ago | ||
Average Flag Touches | 2 | 20.29 | ▼ 18.29 | 90.1% | 1 decade, 1 year ago | ||
Average Flag Distance Moved | 1558.57 | 7473.08 | ▼ 5914.51 | 79.1% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Medic) | 97% | 6.86% | ▲ 90.15 | -1315% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Engineer) | 100% | 12.43% | ▲ 87.57 | -704.4% | 1 decade, 1 year ago |
AKAs (1 total): anjirocool (100%); (query took 0 seconds)