g

Win Rate

42.86% of 14 games

Record: 5-7-2

Personal Bests

Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).

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Record NamePersonal BestLogAll-time RecordDifferencePercent DiffMisc InfoDate
Most Teamkills in a Round (Offense)1 (View Log)5 ▼ 480%9 years, 3 weeks ago
Most Teamkills in a Round (Defense)1 (View Log)8 ▼ 787.5%9 years, 3 weeks ago
Most SG Kills in a Round3 (View Log)9 ▼ 666.7%9 years, 3 weeks ago
Most Kills in a Round by Weapon (Super Shotgun)10 (View Log)9 ▲ 1-11.1%9 years, 3 weeks ago
Most Kills in a Round by Weapon (Super Nailgun)2 (View Log)10 ▼ 880%9 years, 3 weeks ago
Most Kills in a Round by Weapon (SG Det)1 (View Log)10-9 years, 2 weeks ago
Most Kills in a Round by Weapon (Sentry Gun)13 (View Log)35 ▼ 2262.9%9 years, 2 weeks ago
Most Kills in a Round by Weapon (RPG)13 (View Log)15 ▼ 213.3%9 years, 3 weeks ago
Most Kills in a Round by Weapon (Laser Grenade)2 (View Log)20-9 years, 3 weeks ago
Most Kills in a Round by Weapon (Frag Grenade)6 (View Log)1 ▲ 5-500%9 years, 3 weeks ago
Most Kills in a Round by Weapon (AC)52 (View Log)77 ▼ 2532.5%9 years, 3 weeks ago
Most Kills in a Round by Class (Soldier)31 (View Log)310-9 years, 3 weeks ago
Most Kills in a Round by Class (Medic)18 (View Log)15 ▲ 3-20%9 years, 3 weeks ago
Most Kills in a Round by Class (HWGuy)58 (View Log)84 ▼ 2631%9 years, 3 weeks ago
Most Kills in a Round by Class (Engineer)19 (View Log)50 ▼ 3162%9 years, 2 weeks ago
Most Kills in a Round (Offense)18 (View Log)15 ▲ 3-20%9 years, 3 weeks ago
Most Kills in a Round (Defense)58 (View Log)50 ▲ 8-16%9 years, 3 weeks ago
Most Initial Flag Touches in a Round1 (View Log)3 ▼ 266.7%9 years, 3 weeks ago
Most Flag Touches in a Round5 (View Log)39 ▼ 3487.2%9 years, 3 weeks ago
Most Flag Distance Moved in a Round2070.66 (View Log)8352.89 ▼ 6282.2475.2%9 years, 3 weeks ago
Most Flag Caps in a Round1 (View Log)4 ▼ 375%9 years, 3 weeks ago
Highest SG Uptime in a Round36.56% (View Log)65.16% ▼ 28.643.9%SG lifetime / Time as engineer9 years, 2 weeks ago
Highest SG Upgrade Efficiency in a Round9.52% (View Log)50% ▼ 40.4881%Number of level 3 SGs / Number of SGs built9 years, 2 weeks ago
Average Teamkills (Offense)10.18 ▲ 0.82-443.2%9 years, 3 weeks ago
Average Teamkills (Defense)18.65 ▼ 7.6588.4%9 years, 3 weeks ago
Average SG Uptime36.56%47.18% ▼ 10.6222.5%Total SG lifetime / Total time as engineer9 years, 2 weeks ago
Average SG Upgrade Efficiency9.52%23.38% ▼ 13.8559.3%Number of level 3 SGs / Number of SGs built9 years, 2 weeks ago
Average RPG Kills1315.45 ▼ 2.4515.9%9 years, 3 weeks ago
Average Kills with Sentry Gun1324.24 ▼ 11.2446.4%9 years, 2 weeks ago
Average Kills by Class (Soldier)3126.19 ▲ 4.81-18.3%9 years, 3 weeks ago
Average Kills by Class (Medic)1817.13 ▲ 0.88-5.1%9 years, 3 weeks ago
Average Kills by Class (HWGuy)5837 ▲ 21-56.8%9 years, 3 weeks ago
Average Kills by Class (Engineer)1933.88 ▼ 14.8843.9%9 years, 2 weeks ago
Average Kills (Offense)181.6 ▲ 16.4-1027.1%9 years, 3 weeks ago
Average Kills (Defense)5841.68 ▲ 16.32-39.2%9 years, 3 weeks ago
Average Initial Flag Touches0.54.01 ▼ 3.5187.5%9 years, 3 weeks ago
Average Flag Touches520.29 ▼ 15.2975.4%9 years, 3 weeks ago
Average Flag Distance Moved2070.667473.08 ▼ 5402.4372.3%9 years, 3 weeks ago
Average Flag Caps13.33 ▼ 2.3370%9 years, 3 weeks ago
Average Class Choice Frequency: Offense (Scout)3.44%93.06% ▼ 89.6296.3%9 years, 3 weeks ago
Average Class Choice Frequency: Offense (Medic)96.56%6.86% ▲ 89.7-1308.5%9 years, 3 weeks ago
Average Class Choice Frequency: Defense (Soldier)50%15.94% ▲ 34.06-213.6%9 years, 3 weeks ago
Average Class Choice Frequency: Defense (HWGuy)100%5.55% ▲ 94.45-1702.2%9 years, 3 weeks ago
Average Class Choice Frequency: Defense (Engineer)14.29%12.43% ▲ 1.85-14.9%9 years, 2 weeks ago
Average AC Kills5232.64 ▲ 19.36-59.3%9 years, 3 weeks ago

AKAs (3 total): g (99.9%); (0.1%); WhenFFwillOut (0%); (query took 0 seconds)