robust, MD

Win Rate

0% of 1 games

Record: 0-1-0

Personal Bests

Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).

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Record NamePersonal BestLogAll-time RecordDifferencePercent DiffMisc InfoDate
Most Teamkills in a Round (Offense)1 (View Log)5 ▼ 480%9 years, 5 months ago
Most Teamkills in a Round (Defense)4 (View Log)8 ▼ 450%1 decade, 1 year ago
Most SG Kills in a Round4 (View Log)9 ▼ 555.6%9 years, 5 months ago
Most Kills in a Round by Weapon (Super Shotgun)3 (View Log)9 ▼ 666.7%1 decade, 1 year ago
Most Kills in a Round by Weapon (Super Nailgun)3 (View Log)10 ▼ 770%9 years, 5 months ago
Most Kills in a Round by Weapon (Sentry Gun)24 (View Log)35 ▼ 1131.4%8 years, 4 months ago
Most Kills in a Round by Weapon (Frag Grenade)1 (View Log)10-1 decade, 1 year ago
Most Kills in a Round by Weapon (AC)35 (View Log)77 ▼ 4254.5%1 decade, 1 year ago
Most Kills in a Round by Class (Medic)17 (View Log)15 ▲ 2-13.3%9 years, 5 months ago
Most Kills in a Round by Class (HWGuy)39 (View Log)84 ▼ 4553.6%1 decade, 1 year ago
Most Kills in a Round by Class (Engineer)34 (View Log)50 ▼ 1632%8 years, 4 months ago
Most Kills in a Round (Offense)17 (View Log)15 ▲ 2-13.3%9 years, 5 months ago
Most Kills in a Round (Defense)39 (View Log)50 ▼ 1122%1 decade, 1 year ago
Most Initial Flag Touches in a Round3 (View Log)30-1 decade, 1 year ago
Most Flag Touches in a Round13 (View Log)39 ▼ 2666.7%1 decade, 1 year ago
Most Flag Distance Moved in a Round960.61 (View Log)8352.89 ▼ 7392.2988.5%1 decade, 1 year ago
Most Flag Caps in a Round1 (View Log)4 ▼ 375%9 years, 4 months ago
Highest SG Uptime in a Round46.7% (View Log)65.16% ▼ 18.4528.3%SG lifetime / Time as engineer8 years, 4 months ago
Highest SG Upgrade Efficiency in a Round48% (View Log)50% ▼ 24%Number of level 3 SGs / Number of SGs built8 years, 4 months ago
Average Teamkills (Offense)0.50.18 ▲ 0.32-171.6%9 years, 5 months ago
Average Teamkills (Defense)48.65 ▼ 4.6553.8%1 decade, 1 year ago
Average SG Uptime46.7%47.18% ▼ 0.471%Total SG lifetime / Total time as engineer8 years, 4 months ago
Average SG Upgrade Efficiency48%23.38% ▲ 24.62-105.3%Number of level 3 SGs / Number of SGs built8 years, 4 months ago
Average Kills with Sentry Gun2424.24 ▼ 0.241%8 years, 4 months ago
Average Kills by Class (Medic)1717.13 ▼ 0.130.7%9 years, 5 months ago
Average Kills by Class (HWGuy)3937 ▲ 2-5.4%1 decade, 1 year ago
Average Kills by Class (Engineer)3433.88 ▲ 0.12-0.4%8 years, 4 months ago
Average Kills (Offense)8.51.6 ▲ 6.9-432.2%9 years, 5 months ago
Average Kills (Defense)3941.68 ▼ 2.686.4%1 decade, 1 year ago
Average Initial Flag Touches34.01 ▼ 1.0125.2%1 decade, 1 year ago
Average Flag Touches1320.29 ▼ 7.2935.9%1 decade, 1 year ago
Average Flag Distance Moved960.617473.08 ▼ 6512.4787.1%1 decade, 1 year ago
Average Flag Caps0.333.33 ▼ 390%9 years, 4 months ago
Average Class Choice Frequency: Offense (Scout)100%93.06% ▲ 6.94-7.5%1 decade, 1 year ago
Average Class Choice Frequency: Offense (Medic)46.83%6.86% ▲ 39.98-583.2%9 years, 5 months ago
Average Class Choice Frequency: Defense (HWGuy)100%5.55% ▲ 94.45-1702.2%1 decade, 1 year ago
Average Class Choice Frequency: Defense (Engineer)6.25%12.43% ▼ 6.1849.7%8 years, 4 months ago
Average AC Kills3532.64 ▲ 2.36-7.2%1 decade, 1 year ago

AKAs (14 total): robust™ (67.1%); blunt. robust™ (5.5%); robust, MD (4.6%); blunt. robust (3.7%); (OBESE) robust™ (3.7%); robox™ (3.7%); WhenFFwillOut (3.1%); $ (2.3%); roblunt™ (1.8%); BLUNT FORCE TRAUMA CHEERLEADER (1.8%); robust™ can't sleep (1.7%); ͟͞r͟͞o͟͞b͟͞u͟͞s͟t™ (0.6%); “ THE HAMMER ” (0.3%); unnamed (0.2%); (query took 0.01 seconds)