robust, MD

Win Rate

0% of 1 games

Record: 0-1-0

Personal Bests

Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).

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Record NamePersonal BestLogAll-time RecordDifferencePercent DiffMisc InfoDate
Most Teamkills in a Round (Offense)3 (View Log)28 ▼ 2589.3%1 year, 5 months ago
Most Teamkills in a Round (Defense)6 (View Log)43 ▼ 3786%1 year, 11 months ago
Most SG Kills in a Round9 (View Log)29 ▼ 2069%1 year, 5 months ago
Most Kills in a Round by Weapon (Super Shotgun)9 (View Log)40 ▼ 3177.5%1 year, 5 months ago
Most Kills in a Round by Weapon (Super Nailgun)10 (View Log)31 ▼ 2167.7%2 years, 5 months ago
Most Kills in a Round by Weapon (Sentry Gun)24 (View Log)88 ▼ 6472.7%1 year, 5 months ago
Most Kills in a Round by Weapon (Frag Grenade)16 (View Log)38 ▼ 2257.9%1 year, 11 months ago
Most Kills in a Round by Weapon (AC)57 (View Log)104 ▼ 4745.2%2 years, 3 months ago
Most Kills in a Round by Class (Medic)26 (View Log)77 ▼ 5166.2%1 year, 11 months ago
Most Kills in a Round by Class (HWGuy)59 (View Log)109 ▼ 5045.9%2 years, 3 months ago
Most Kills in a Round by Class (Engineer)34 (View Log)98 ▼ 6465.3%1 year, 5 months ago
Most Kills in a Round (Offense)26 (View Log)77 ▼ 5166.2%1 year, 11 months ago
Most Kills in a Round (Defense)59 (View Log)109 ▼ 5045.9%2 years, 3 months ago
Most Initial Flag Touches in a Round3 (View Log)20 ▼ 1785%4 years, 8 months ago
Most Flag Touches in a Round13 (View Log)120 ▼ 10789.2%4 years, 8 months ago
Most Flag Distance Moved in a Round3921.41 (View Log)49980.05 ▼ 46058.6492.2%1 year, 11 months ago
Most Flag Caps in a Round2 (View Log)19 ▼ 1789.5%1 year, 5 months ago
Highest SG Uptime in a Round46.7% (View Log)98.78% ▼ 52.0752.7%SG lifetime / Time as engineer1 year, 5 months ago
Highest SG Upgrade Efficiency in a Round48% (View Log)100% ▼ 5252%Number of level 3 SGs / Number of SGs built1 year, 5 months ago
Average Teamkills (Offense)1.332.84 ▼ 1.553%1 year, 5 months ago
Average Teamkills (Defense)310.81 ▼ 7.8172.2%1 year, 5 months ago
Average SG Uptime46.7%62.71% ▼ 16.0125.5%Total SG lifetime / Total time as engineer1 year, 5 months ago
Average SG Upgrade Efficiency48%49.66% ▼ 1.663.3%Number of level 3 SGs / Number of SGs built1 year, 5 months ago
Average Kills with Sentry Gun2432.67 ▼ 8.6726.5%1 year, 5 months ago
Average Kills by Class (Medic)17.7141.92 ▼ 24.257.7%1 year, 5 months ago
Average Kills by Class (HWGuy)43.6371.58 ▼ 27.9539.1%1 year, 5 months ago
Average Kills by Class (Engineer)3452.26 ▼ 18.2634.9%1 year, 5 months ago
Average Kills (Offense)16.5338.37 ▼ 21.8456.9%1 year, 5 months ago
Average Kills (Defense)45.7561.74 ▼ 15.9925.9%1 year, 5 months ago
Average Initial Flag Touches0.64.48 ▼ 3.8886.6%1 year, 5 months ago
Average Flag Touches5.8724.12 ▼ 18.2575.7%1 year, 5 months ago
Average Flag Distance Moved1470.847088.73 ▼ 5617.8979.3%1 year, 5 months ago
Average Flag Caps0.675.16 ▼ 4.4987.1%1 year, 5 months ago
Average Class Choice Frequency: Offense (Scout)8.84%98.24% ▼ 89.491%1 year, 5 months ago
Average Class Choice Frequency: Offense (Medic)91.16%98.24% ▼ 7.087.2%1 year, 5 months ago
Average Class Choice Frequency: Defense (HWGuy)93.75%91.25% ▲ 2.5-2.7%1 year, 5 months ago
Average Class Choice Frequency: Defense (Engineer)6.25%99.9% ▼ 93.6493.7%1 year, 5 months ago
Average AC Kills40.6968.11 ▼ 27.4240.3%1 year, 5 months ago

AKAs (13 total): robust™ (67.4%); blunt. robust™ (5.5%); robust, MD (4.6%); blunt. robust (3.7%); (OBESE) robust™ (3.7%); robox™ (3.7%); WhenFFwillOut (3.2%); $ (2.3%); roblunt™ (1.8%); BLUNT FORCE TRAUMA CHEERLEADER (1.8%); robust™ can't sleep (1.7%); “ THE HAMMER ” (0.3%); unnamed (0.2%); (query took 0.01 seconds)