Gangstar in Pumas
Win Rate
43.21% of 140 games
Record: 56-75-9
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Offense) | 2 | (View Log) | 5 | ▼ 3 | 60% | 1 decade, 1 year ago | |
Most Teamkills in a Round (Defense) | 2 | (View Log) | 8 | ▼ 6 | 75% | 1 decade, 1 year ago | |
Most SG Kills in a Round | 1 | (View Log) | 9 | ▼ 8 | 88.9% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Yellow Pipes) | 18 | (View Log) | 42 | ▼ 24 | 57.1% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (weapon_railgun_bounce1) | 1 | (View Log) | 1 | 0 | - | 9 years, 6 months ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 1 | (View Log) | 9 | ▼ 8 | 88.9% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 9 | (View Log) | 10 | ▼ 1 | 10% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Spanner) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Single Shotgun) | 2 | (View Log) | 2 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (SG Det) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 13 | (View Log) | 35 | ▼ 22 | 62.9% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (RPG) | 9 | (View Log) | 15 | ▼ 6 | 40% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Railgun) | 3 | (View Log) | 2 | ▲ 1 | -50% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Nailgun) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (MIRV) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Medkit) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Laser Grenade) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Knife (backstab)) | 1 | (View Log) | 2 | ▼ 1 | 50% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Headcrush) | 1 | (View Log) | 1 | 0 | - | 8 years, 11 months ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (EMP) | 2 | (View Log) | 1 | ▲ 1 | -100% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Dispenser Det) | 1 | (View Log) | 6 | ▼ 5 | 83.3% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Detpack) | 4 | (View Log) | 1 | ▲ 3 | -300% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Crowbar) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (Blue Pipes) | 5 | (View Log) | 4 | ▲ 1 | -25% | 1 decade, 1 year ago | |
Most Kills in a Round by Weapon (AC) | 39 | (View Log) | 77 | ▼ 38 | 49.4% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Spy) | 4 | (View Log) | 3 | ▲ 1 | -33.3% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Soldier) | 10 | (View Log) | 31 | ▼ 21 | 67.7% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Scout) | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Medic) | 2 | (View Log) | 15 | ▼ 13 | 86.7% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (HWGuy) | 51 | (View Log) | 84 | ▼ 33 | 39.3% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Engineer) | 21 | (View Log) | 50 | ▼ 29 | 58% | 1 decade, 1 year ago | |
Most Kills in a Round by Class (Demoman) | 26 | (View Log) | 50 | ▼ 24 | 48% | 1 decade, 1 year ago | |
Most Kills in a Round (Offense) | 1 | (View Log) | 15 | ▼ 14 | 93.3% | 1 decade, 1 year ago | |
Most Kills in a Round (Defense) | 26 | (View Log) | 50 | ▼ 24 | 48% | 1 decade, 1 year ago | |
Most Initial Flag Touches in a Round | 3 | (View Log) | 3 | 0 | - | 1 decade, 1 year ago | |
Most Homerun Caps in a Round | 1 | (View Log) | 1 | 0 | - | 1 decade, 1 year ago | |
Most Flag Touches in a Round | 22 | (View Log) | 39 | ▼ 17 | 43.6% | 1 decade, 1 year ago | |
Most Flag Distance Moved in a Round | 3899.61 | (View Log) | 8352.89 | ▼ 4453.29 | 53.3% | 1 decade, 1 year ago | |
Most Flag Caps in a Round | 4 | (View Log) | 4 | 0 | - | 1 decade, 1 year ago | |
Highest SG Uptime in a Round | 41.44% | (View Log) | 65.16% | ▼ 23.71 | 36.4% | SG lifetime / Time as engineer | 1 decade, 1 year ago |
Highest SG Upgrade Efficiency in a Round | 26.67% | (View Log) | 50% | ▼ 23.33 | 46.7% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago |
Average Teamkills (Offense) | 0.56 | 0.18 | ▲ 0.38 | -206.7% | 1 decade, 1 year ago | ||
Average Teamkills (Defense) | 8.59 | 8.65 | ▼ 0.06 | 0.7% | 1 decade, 1 year ago | ||
Average SG Uptime | 46.2% | 47.18% | ▼ 0.97 | 2.1% | Total SG lifetime / Total time as engineer | 1 decade, 1 year ago | |
Average SG Upgrade Efficiency | 18.64% | 23.38% | ▼ 4.73 | 20.2% | Number of level 3 SGs / Number of SGs built | 1 decade, 1 year ago | |
Average RPG Kills | 20.28 | 15.45 | ▲ 4.83 | -31.3% | 1 decade, 1 year ago | ||
Average Railgun Kills | 0.94 | 3.36 | ▼ 2.42 | 71.9% | 1 decade, 1 year ago | ||
Average Kills with Sentry Gun | 19.03 | 24.24 | ▼ 5.21 | 21.5% | 1 decade, 1 year ago | ||
Average Kills by Class (Spy) | 4 | 40.67 | ▼ 36.67 | 90.2% | 1 decade, 1 year ago | ||
Average Kills by Class (Soldier) | 31.13 | 26.19 | ▲ 4.93 | -18.8% | 1 decade, 1 year ago | ||
Average Kills by Class (Scout) | 0.79 | 0.25 | ▲ 0.54 | -215.7% | 1 decade, 1 year ago | ||
Average Kills by Class (Medic) | 18.9 | 17.13 | ▲ 1.78 | -10.4% | 1 decade, 1 year ago | ||
Average Kills by Class (HWGuy) | 40 | 37 | ▲ 3 | -8.1% | 1 decade, 1 year ago | ||
Average Kills by Class (Engineer) | 35.42 | 33.88 | ▲ 1.54 | -4.5% | 1 decade, 1 year ago | ||
Average Kills by Class (Demoman) | 46.81 | 47.39 | ▼ 0.59 | 1.2% | 1 decade, 1 year ago | ||
Average Kills (Offense) | 4.44 | 1.6 | ▲ 2.85 | -178.2% | 1 decade, 1 year ago | ||
Average Kills (Defense) | 39.52 | 41.68 | ▼ 2.15 | 5.2% | 1 decade, 1 year ago | ||
Average Initial Flag Touches | 2.56 | 4.01 | ▼ 1.45 | 36.2% | 1 decade, 1 year ago | ||
Average Homerun Caps | 0.18 | 0.23 | ▼ 0.05 | 19.7% | 1 decade, 1 year ago | ||
Average Flag Touches | 14.33 | 20.29 | ▼ 5.96 | 29.4% | 1 decade, 1 year ago | ||
Average Flag Distance Moved | 5078.4 | 7473.08 | ▼ 2394.68 | 32% | 1 decade, 1 year ago | ||
Average Flag Caps | 1.82 | 3.33 | ▼ 1.51 | 45.2% | 1 decade, 1 year ago | ||
Average Dispenser Det Kills | 0.05 | 0.14 | ▼ 0.09 | 65% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Scout) | 81.65% | 93.06% | ▼ 11.41 | 12.3% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Offense (Medic) | 14.39% | 6.86% | ▲ 7.53 | -109.9% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Soldier) | 20.2% | 15.94% | ▲ 4.26 | -26.7% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (HWGuy) | 8.17% | 5.55% | ▲ 2.63 | -47.3% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Engineer) | 24.56% | 12.43% | ▲ 12.13 | -97.5% | 1 decade, 1 year ago | ||
Average Class Choice Frequency: Defense (Demoman) | 47.01% | 66.07% | ▼ 19.06 | 28.8% | 1 decade, 1 year ago | ||
Average Blue Pipe Kills | 4.75 | 5.76 | ▼ 1.02 | 17.7% | 1 decade, 1 year ago | ||
Average AC Kills | 34 | 32.64 | ▲ 1.36 | -4.2% | 1 decade, 1 year ago | ||
0.05 | 56 | ▼ 55.95 | 99.9% | 1 decade, 1 year ago |
AKAs (22 total): Gangstar in Pumas (29.2%); jamesGx5 (25.9%); Ganghis Khan (7.6%); BigSPY (7.1%); DETkiNg (5.8%); spydez (5.3%); teamcake. Cake (3.3%); imnotaspy (3.2%); Borlax (2.7%); Nv | Largchodes (1.7%); Player (1.7%); james d grassel has at the cake (1.5%); lastpick (1.4%); SpyerTron (1%); imaspy (0.7%); james d grassel has ate the cak (0.5%); teamcake. WhiteChocol8 (0.2%); Spyer (0.2%); Stifpy (0.2%); Srakpy (0.2%); WhenFFwillOut (0.2%); ``WhenFFwillOut (0.1%); (query took 0.02 seconds)