FrailDog
Win Rate
0% of 0 games
Record: --
Personal Bests
Note: A player could have a higher personal best in an "average" category than the all-time record without actually holding the record. This is because there is not enough data for that player in that category to be confident that it is not a fluke (average records are sorted using a Bayesian average).
Record Name | Personal Best | Log | All-time Record | Difference | Percent Diff | Misc Info | Date |
---|---|---|---|---|---|---|---|
Most Teamkills in a Round (Defense) | 2 | (View Log) | 8 | ▼ 6 | 75% | 6 years, 3 months ago | |
Most SG Kills in a Round | 1 | (View Log) | 9 | ▼ 8 | 88.9% | 6 years, 3 months ago | |
Most Kills in a Round by Weapon (Super Shotgun) | 2 | (View Log) | 9 | ▼ 7 | 77.8% | 6 years, 3 months ago | |
Most Kills in a Round by Weapon (Super Nailgun) | 4 | (View Log) | 10 | ▼ 6 | 60% | 6 years, 3 months ago | |
Most Kills in a Round by Weapon (Sentry Gun) | 23 | (View Log) | 35 | ▼ 12 | 34.3% | 6 years, 3 months ago | |
Most Kills in a Round by Weapon (Railgun) | 1 | (View Log) | 2 | ▼ 1 | 50% | 6 years, 3 months ago | |
Most Kills in a Round by Weapon (Frag Grenade) | 4 | (View Log) | 1 | ▲ 3 | -300% | 6 years, 3 months ago | |
Most Kills in a Round by Class (Medic) | 10 | (View Log) | 15 | ▼ 5 | 33.3% | 6 years, 3 months ago | |
Most Kills in a Round by Class (Engineer) | 25 | (View Log) | 50 | ▼ 25 | 50% | 6 years, 3 months ago | |
Most Kills in a Round (Offense) | 10 | (View Log) | 15 | ▼ 5 | 33.3% | 6 years, 3 months ago | |
Most Kills in a Round (Defense) | 25 | (View Log) | 50 | ▼ 25 | 50% | 6 years, 3 months ago | |
Most Flag Touches in a Round | 7 | (View Log) | 39 | ▼ 32 | 82.1% | 6 years, 3 months ago | |
Most Flag Distance Moved in a Round | 1392.2 | (View Log) | 8352.89 | ▼ 6960.7 | 83.3% | 6 years, 3 months ago | |
Highest SG Uptime in a Round | 41.03% | (View Log) | 65.16% | ▼ 24.13 | 37% | SG lifetime / Time as engineer | 6 years, 3 months ago |
Highest SG Upgrade Efficiency in a Round | 33.33% | (View Log) | 50% | ▼ 16.67 | 33.3% | Number of level 3 SGs / Number of SGs built | 6 years, 3 months ago |
Average Teamkills (Defense) | 2 | 8.65 | ▼ 6.65 | 76.9% | 6 years, 3 months ago | ||
Average SG Uptime | 41.03% | 47.18% | ▼ 6.15 | 13% | Total SG lifetime / Total time as engineer | 6 years, 3 months ago | |
Average SG Upgrade Efficiency | 33.33% | 23.38% | ▲ 9.96 | -42.6% | Number of level 3 SGs / Number of SGs built | 6 years, 3 months ago | |
Average Railgun Kills | 1 | 3.36 | ▼ 2.36 | 70.2% | 6 years, 3 months ago | ||
Average Kills with Sentry Gun | 23 | 24.24 | ▼ 1.24 | 5.1% | 6 years, 3 months ago | ||
Average Kills by Class (Medic) | 10 | 17.13 | ▼ 7.13 | 41.6% | 6 years, 3 months ago | ||
Average Kills by Class (Engineer) | 25 | 33.88 | ▼ 8.88 | 26.2% | 6 years, 3 months ago | ||
Average Kills (Offense) | 10 | 1.6 | ▲ 8.4 | -526.2% | 6 years, 3 months ago | ||
Average Kills (Defense) | 25 | 41.68 | ▼ 16.68 | 40% | 6 years, 3 months ago | ||
Average Flag Touches | 7 | 20.29 | ▼ 13.29 | 65.5% | 6 years, 3 months ago | ||
Average Flag Distance Moved | 1392.2 | 7473.08 | ▼ 6080.89 | 81.4% | 6 years, 3 months ago | ||
Average Class Choice Frequency: Offense (Scout) | 13.22% | 93.06% | ▼ 79.84 | 85.8% | 6 years, 3 months ago | ||
Average Class Choice Frequency: Offense (Medic) | 86.78% | 6.86% | ▲ 79.92 | -1165.9% | 6 years, 3 months ago | ||
Average Class Choice Frequency: Defense (Engineer) | 100% | 12.43% | ▲ 87.57 | -704.4% | 6 years, 3 months ago |
AKAs (1 total): FrailDog (100%); (query took 0 seconds)